Talk:Tutorial stage/@comment-27326858-20151203152244/@comment-27326097-20151204094256

Mm... I propose that the mechanics for ofuda to be discussed in quacktales, or in a new page.

From my POV, the thing player can see at first is the door sealed with ofuda, made obvious as the only object player can interact.

I am confused in the narrative perspective though. They are a bunch of teenagers, while the event happened before their birth. The place should be known as cursed when they are in juvenile stage. So, they shouldn't be near the place before the game.

Is it sensible for teenager to survey the old building first before their game? I am wondering at this point. The building is sealed. Then they arbitarily decided where the end location is, when they did not know the place?

If it is not, okay. If it is yes, I think this is an opportunity to give a psuedo tutorial stage (I guess it is a tutorial even if I proposed this as stage zero, since this is intended to introduce them to mechanics of the game: how the character move and mechanics of the ofuda. While the room sealing function will be introduced on the first stage). It is not necessary either. Though at that point, the design of the end point should be obvious enough for them to decide the place at first place (something like rooftop, Gym building is obvious, but one classroom should be differentiated from the rest) or it is explained at the narrative.