Talk:100 Ghosts, 100 Stories/@comment-27325737-20151205230541

This will depend on the idea/story writers and the artists. Programming it will be easy, at least easier than the core gameplay. The question is whether or not the writers can make a unique and engaging backstory for each ghosts. Another question is whether or not the artists can bear the load of illustrating the story of 100 separate ghosts, unless it's not accompanied by illustrations, which will be easier on the hardware but makes the 100 unique stories somewhat pointless.

Trying to program the purification condition of 100 separate ghosts, now that's going to be hell on the programmer. I'm not sure I will even be able to do that without getting depressed. :(